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National STEM Video Game Challenge – How Can Your Library Get Involved?

2013 March 19
by Katherine Adelberg

Video games are a favorite activity for many tweens and teens, and designing video games is a natural extension of the activity that also helps with science, technology, engineering, and mathematics (STEM) learning.  Learn how your library can encourage teens and tweens to enter the 2013 National STEM Video Game Challenge with a FREE webinar, “Game Design Foundations for Libraries“, March 27 at 2:00-3:00 PM CST.

The webinar will provide a framework for workshops that library staff can present to local youth.  Information will include: the foundations of game design; how game design can teach systems thinking, problems solving, and critical thinking; and how to use free online game design tools.  Instruction will also highlight the requirements for the 2013 National STEM Video Game Challenge, which is accepting entries through April 24, 2013.  Presenters for the webinar are Christa Avampato of the Joan Ganz Cooney Center at Sesame Workshop, and Katya Hott, Learning Content Producer at E-Line Media.

The national STEM Video Game Challenge is open to students in grades 5-12.  Winners and winning teams receive laptop computers, a cash prize of $2,000 for their sponsoring institution, and the chance for a Washington, D.C. showcase.

The free webinar for libraries is sponsored by the Institute of Museum and Library Services (IMLS).  Questions about the webinar?  Visit the IMLS workshop information page.

 

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