RPG Quest: Role-Playing Games

World of Warcraft, one of the most popular role-playing games,
was featured as a sporting event for the first time on Sunday, July 28, 2007
when CBS televised an hour-long special on the Louisville World
Series of Video Games
competition. Viewers watched as two teams of three
players seated at laptops engaged in virtual combat and cast healing spells.
On that day, role-playing games won their place along-side traditional sports!

Length of Program

60 minutes to 8 hours.

Note: Free play will require a shorter length of time, while a tournament
may require an entire day.

Program Description

RPG Quest may be presented as a single program, or it may be
repeated weekly or monthly.The simplest way for libraries to host RPG
programs is to invite teens or a role-playing group in your community
to bring all of the equipment needed to play, and lead a game such as Dungeons
& Dragons.
Then all the library needs to provide is a meeting room
and refreshments, and a hosting librarian!

To help you understand role-playing games and plan your event, this program
includes five formats for role-playing games that teens may play at your library
RPG Quest.

  • Paper and pencil games (also called tabletop games)
  • Board games with miniatures (game pieces designed to represent the characters)
  • Live action role-playing games
  • Collectible card games
  • Online role-playing games

Libraries may offer a single game at the RPG Quest program, such
as Dungeons & Dragons, or a variety so that teens can choose
a game, join a group, and play. If teens play a variety of games, one group
might play a card game such as Magic: The Gathering while another
group plays Dungeons & Dragons or another paper-and-pencil
game. Another group may play a board game with miniatures. Live-action role-play
could occupy another group if the meeting room is sufficiently large and safety
guidelines are discussed. If technology allows, some teens could play free
or subscription-based electronic games. Players may rotate to a different game
after each break.

Some games are available in multiple formats. For example, Dungeons
& Dragons
is the best-known and best-selling role-playing game.
It is available as a board game, an arcade game, a video game, and a text-based
and a graphic-intensive online game. It was originally published as a small
box set of three booklets in 1974. As it grew in popularity, card games, board
games, and magazines were published, an animated television series and a film
series were released, and online multi-user text-based games and then graphic-based
games were developed with the advent of the Internet. Other games have progressed
similarly. World of Warcraft and EverQuest, two very
popular games that are primarily known for their massively multiplayer online
role-playing game versions, also have tabletop versions.

If your library offers wireless Internet, teens may bring laptops and compete
in online role-playing games to which they subscribe, such as World of

Libraries may purchase and install copies of World of Warcraft on
library computers. Teens with subscriptions may compete by logging into their
accounts, enabling teen World of Warcraft subscribers to play on
library computers rather than having to bring laptops. World of Warcraft
now has a voice chat feature built into the game so that players may speak with
each other. If teens want to use this feature, ask them to bring computer headphones
with them.

If you have never hosted a role-playing program at your library, you may wish
to read “Dungeons and Dragons: Adventures in the Library” by Nicole
Price (VOYA, February 2005) which is online at href="http://pdfs.voya.com/VO/YA2/VOYA200502DungeonsDragons.pdf" class="external">http://pdfs.voya.com/VO/YA2/VOYA200502DungeonsDragons.pdf.
This article describes a successful Dungeons & Dragons program
at the Foothill Library in Glendale, Arizona. It mentions controversy that
has arisen regarding Dungeons & Dragons. A section below provides
links to additional articles that will help you become knowledgeable about controversies
concerning Dungeons & Dragons, make an informed decision about
whether or not to host the game in your community, and address complaints or
challenges that may arise.

Developmental Needs and Assets

This program may fulfill the need for positive social interaction with adults
as teens interact with the library staff and adult volunteers, and these adults
may be seen as role models. As librarians and friends encourage the teens to
play well, they may help raise their personal expectations. Teens may learn
that they live in a caring neighborhood and that the community values teens,
and they may experience empowerment and achievement. Teen volunteers may learn
that they are valued resources who can provide service to others. The need
for structure is supported as teens learn the rules for the role-playing games.
Teens may experience positive peer influence and positive social interaction
as they play games and socialize at breaks. Teens use their time constructively
and participate in creative, imaginative activities. Teens’ safety is
supported in the library setting.


Planning with Teens

Teens enjoy many role-playing games that are available in a variety of high
and low tech formats requiring varying levels of technology. Ask your teen
advisory board, teen volunteers, and teens in your community to help plan the
program, and ask them to assist with the program. Ask them which games and
formats they would like to play, and plan your program based on their interests,
your budget, and your library’s technology. The teens’ assistance
will be invaluable, especially if you are unfamiliar with role-playing games.
Teens may be surprised that an adult wishes to learn about role-playing games
and will enjoy being the knowledgeable “expert”. Here are some
questions you can ask teens that will help make your program a success.

  • What role-playing games do they play?
  • What formats do they like, e.g. card games, board games, online games?
  • Which games would they like to play in the length of time allotted to the
    program, e.g. one hour or more? How can games be shortened if needed? Are
    there good stopping points, or shortcuts?
  • Which games are best for free play, and which are played competitively?
  • Would they like to play in a tournament?
  • How would they like the room set up and decorated?
  • What about snacks?
  • Do they have favorite books based on role-playing games?
  • What are the best local or online sources for purchasing games and accessories?
  • Would they like to bring their laptops and play subscription-based games?
  • If so, would they like to set up a tournament of a subscription-based game,
    such as World of Warcraft?
  • What supplies are needed for each of the games, such as game boards, miniatures,
    dice, and cards?
  • Would they like to bring their favorite games, manuals, supplies, and accessories
    to the program?


Librarians may also ask teens about technology required to play the games.

  • What computer equipment is needed for the games?
  • Do CD-Roms need to be purchased for the computer-based games?
  • Are subscriptions required for online components of the games on CD-Rom,
    or are they free?
  • Do programs need to be downloaded for online games?
  • Are subscriptions required for the online games, or are there some areas
    that are free and others that require a subscription?
  • Then, ask them what they can bring and what the library needs to supply.

If you will use library computers for online games or games on DVD, discuss
this with your technology staff. Request their assistance if programs need
to be downloaded and/or installed before the program. Free downloadable games
and free trials of subscription games can be very large files and may take a
long time to download, so install those in advance.

Bookmark games if teens will play online games on library computers. Prepare
a printed list of games and URLs if teens will use the library computers, or
if they will bring personal laptops and use the library’s wireless network.

Ratings for Games and Parental Permission Slips

The Entertainment Software Rating Board (ESRB)
rates interactive entertainment software. ESRB
does not rate online role-playing games, live action role-playing games,
card games, or online-only games, such as text-based MUDs.

In many cases, ESRB
ratings for PC versions of role-playing games are available. All games
listed in this RPG Quest program are rated as “E” for
Everyone, “E10+” for Everyone 10+, and “T” for Teen,
provided that an ESRB
rating is available for a PC version of the game. It is recommended
that librarians check ratings on the ESRB
web site at www.ESRB.org/index-js.jsp
and offer only games that are rated as “E”, “E10+”,
and “T”.

Parents may not be aware that ESRB
ratings exist and may not know the ratings for games their preteens and
teens play at home or in the library. Many preteens and teens play RPGs and
video games at home that are rated “M” for “Mature”,
sometimes without their parents’ knowledge. For example, Halo
is a very popular role-playing game that is rated “M” due to violent
content. Controversy has arisen in some communities when parents discovered
that their preteens and teens played Halo at the library.

To avoid controversy in your community, include the names of the games that
teens will play and the ESRB
ratings, if applicable, on your flyers and publicity. In this way, teens
and parents will know in advance if games they enjoy and/or games to which they
object will be offered. Require signed parental permission slips if teens will
play any game that is rated “M”. You may also request parental
permission slips for unrated games, particularly if you feel that parents in
your community may object to games featured in your program.

Dungeons & Dragons: Understanding the Controversy - and the Value

The first game that many people think of when they hear the term “role-playing
games” is Dungeons & Dragons. As mentioned in the introduction
to this manual, it is possible that your library may encounter some concerns
from the community about the RPG Quest program, particularly if
teens play Dungeons & Dragons. You may wish to discuss the
potential for controversy in your community with your library’s administration,
boards, and/or community members.

To avoid controversy, clearly announce which games will be offered, provide
the ESRB ratings,
if available, and the dates on which the games will be played. This will alert
parents and teens who object to a particular game or type of game so they may
choose not to attend. If a variety of games will be played during a single
program, an announcement will let parents and teens know that there will also
be games that they will enjoy.

The Christian Gamers Guild at href="http://www.christian-gamers-guild.org/" class="external">www.christian-gamers-guild.org/
and Religious Tolerance.org at href="http://www.religioustolerance.org/d_a_d.htm" class="external">www.religioustolerance.org/d_a_d.htm
discuss controversies concerning Dungeons & Dragons. The information they
provide may assist you in making an informed decision about whether or not to
host the game in your community and how to address complaints or challenges
that may arise.

Game Manuals and Accessories

At the program, provide the games, manuals that accompany games, and pamphlets
or “game modules” with details about specific episodes of a game
at the program. Many games require special dice with a different number of
sides than typical dice, and/or cards and miniatures, and these should also
be provided. There are many ways to acquire games and supplies for your program.
You may purchase games and supplies if your library budget permits. You may
borrow them from teen volunteers or staff members who enjoy role-playing games.
You may also ask teens to bring their favorite games to the program.

Most of the board games that include miniatures can be expensive, so ask teens
to bring games they own or see if your local gaming store or supplier will loan
or donate them for the event. You may also contact comic book stores and bookstores
that sell role-playing games and accessories and ask if they will donate or
loan supplies or equipment. Additionally, you may contact companies that make
and distribute the games and ask if they are willing to donate games or accessories.

Contact these companies well in advance. Ask shop owners or game distributors
to provide posters for the event, either to display or to give out as door prizes.
If you are unable to obtain donated posters, you may be able to purchase a few
game-related posters. If you borrow materials from more than one person or
shop, make a list so you will be able to return items to the correct owners.

A good way to create added enthusiasm and gain assistance monitoring the games
is to invite representatives from local game stores to attend the program.
Storeowners may also have recommendations of local teens or college students
to contact to assist with your program. Acknowledge and thank all of your sponsors,
contributors, and volunteers during the RPG Quest program and introduce
all who are present. Send thank-you notes after the program to let local shops
know how much you appreciate their help and their contribution to the success
of your program.

If the library owns any manuals, game modules, or strategy guides for role-playing
games, gather them in advance and display them at your program. If you do not
already have any gaming books, you may want to purchase or borrow some from
local shops to use as references during your event. If local bookstores are
helping you, ask them to bring books to display to familiarize teens with what
is available.

Display novels based on role-playing games such as Dungeons & Dragons,
Magic: The Gathering
, and World of Warcraft. A list of
fiction titles based on games is available on the Library Success: A Best
Practices Wiki
at href="http://www.libsuccess.org/index.php?title=Gaming_fiction" class="external">www.libsuccess.org/index.php?title=Gaming_fiction.
School Library Journal and VOYA also list fiction
titles to accompany articles about gaming in the library.

On the Day of the Program

Set up games at various stations on tables, sections of floor, etc., and provide
each game’s appropriate accessories. Some of the games are best played
on tables, while teens may prefer to play other games on the floor. Assemble
some pillows, carpet squares, or rugs so that the teens do not have to sit directly
on a hard floor for an extended period of time. You may put tablecloths on
the tables, but be sure that the cloths are secure so that items will not slip
off the table. Plan to have plenty of teen volunteers at the program and ask
them to help set up the room.

When teens arrive, ask them which games they would like to play. Some games
require teams or have a maximum or minimum number of players, while other games
have fewer restrictions. The number of people who can play online games will
depend on the number of available computers.

You may need to randomly assign teens to groups. An easy way to do this is
to set out jars for each type of game, let teens put their names in the jars
of games they wish to play, and then draw names to assign them to groups if

Today’s teens have been gaming since they were very young and will pick
up games quickly with a little coaching. Many of the role-playing games such
as Dungeons & Dragons, World of Warcraft, and
Magic: The Gathering may seem complicated to adults who have never
played them, but many teens will have no problem after a brief explanation from
fellow teens, reading the rules, or reading help files. Teen volunteers who
are experienced gamers can share their expertise with teens who are unfamiliar
with the games and can get a competition going if a game starts to drag.

Door Prizes

You may wish to provide door prizes such as games, game manuals, game modules,
accessories such as miniatures and dice, cards, novels based on some of the
games, t-shirts or bookmarks with artwork from some of the games, or coupons
from a local shop. Plan a break at least every hour to allow teens to get something
to eat or drink and visit with each other. Draw for door prizes periodically
throughout the program, perhaps during breaks, rather than at the end of the
program. Acknowledge and thank any businesses or contributors as you award
the prizes. Leave at least one or two of the door prizes until the end of the
program to encourage some of the teens to stay the whole time.

Books to Display or Booktalk

Note: In addition to the titles below, consider displaying books from the
gaming fiction list based on the Library Success: A Best Practices Wiki
at href="http://www.libsuccess.org/index.php?title=Gaming_fiction" class="external">www.libsuccess.org/index.php?title=Gaming_fiction.

  • Advanced D & D Adventure Games: Dungeon Masters Guide by
    Gary Gygax.
  • DragonLance series by Margaret Weis and Tracy Hickman and various
    additional authors.
  • Dungeons & Dragons: Complete Arcane (A Player’s Guide to
    Arcane Magic for All Classes)
    by Richard Baker.
  • Dungeons & Dragons: Dungeon Master’s Guide (Core Rulebook
    II, v. 3.5)
    by Skip Williams, Jonathan Tweet, and Monte Cook.
  • Dungeons & Dragons: Monster Manual (Core Rulebook III, v. 3.5)
    by Monte Cook, Skip Williams, and Jonathan Tweet.
  • Dungeons & Dragons: Player’s Handbook (Core Rulebook I,
    v. 3.5)
    by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Forgotten Realms novels by various authors, including many
    by R. A. Salvatore.
  • GURPS For Dummies by Stuart J. Stuple, Bjoern-Erik Hartsfvang,
    and Adam Griffith.
  • Head Games by Mariah Fredericks.
  • Lone Wolf series by Joe Dever, v. 1-8 illustrated by Gary Chalk,
    v. 9-28 illustrated by Brian Williams.
  • RuneScape: The Official Handbook by Tracey West.
  • Star Wars Role-playing Game Core Rulebook by Bill Slavicsek,
    Andy Collins, and Jo Wiker.
  • WarCraft: The Sunwell Trilogy (v. 1: Dragon Hunt; v. 2: Shadows of
    Ice; v. 3: Ghostlands)
    by Richard A. Knaak, Illustrated by Jae-Hwan


Ask teens to help design flyers to advertise your RPG Quest program.
If you would like teens to bring games, add that to flyers and announcements.
For games such as Dungeons & Dragons, invite teens to prepare
customized character descriptions in advance. If you plan to allow teens to
bring laptops and play subscription-based games, ask teens to bring their computers.
If you are seeking teen volunteers, include an announcement and ask teens to
contact you in advance if they would like to help plan or set up for the program.
If any local shops have agreed to donate or loan gaming equipment to the library
for your event, acknowledge their help on the flyers. Although this is a lot
of information to include, trust your teens’ creativity. They’ll
design outstanding flyers.

Post flyers on bulletin boards at your local bookstores, comic book stores,
game stores, bookstores that host gaming groups and/or sell gaming books and
supplies, and at other places frequented by teens in your community. Give local
shops stacks of flyers if they are willing to distribute them. Place flyers
in the teen area of the library. Ask teen volunteers and advisory board members
to help spread the word to other teens that the library will be holding an event
they may enjoy.

If your flyers are ready before the school year ends, contact your local school
district to see if they will allow flyers to be distributed at local schools.
Depending on the school district, you may need to send a flyer to a central
office for approval before distributing copies to students.

Announce the event on your library’s web site. Add links to shops that
are helping with the program if they have web sites. Acknowledge them by name
and include a brief description of their locations if they do not have web sites.

If your city’s parks and recreation department has a web site listing
local events, ask if they will add your event to their announcements. Contact
other community organizations with websites listing local community events and
request that your event be added.

Contact local television and radio stations and ask if they are willing to
air public service announcements (PSAs). Many stations will require at least
a few weeks’ notice, so check with them early to become familiar with
the timeline and appropriate procedures and contact information. Write a short
PSA announcing your event, typically less than a minute, and send it to the
media outlets.


Post game-related posters on the walls. Display game pieces, including some
miniatures or some oversized dice and cards. Make collages from game advertisements
and hang them in your library. At the end of the program, give away the posters
as door prizes. Ask teens for additional ideas for decorations and let them
get creative.


Serve punch or lemonade in a punch bowl with ice cubes shaped like dice or
cards, or serve soft drinks. Serve snacks such as chips and cookies, or fruit
and vegetable trays. Do not leave dips such as ranch dressing out for too long.
If you will host a longer program, keep dips in a bowl of ice or serve refreshments
that will not spoil. Serve the refreshments in stages, leaving them in the
library’s refrigerator until you are ready for them. This will prevent
spoiling and ensure that there are refreshments near the end of the program.
Provide simple colored napkins, plates, and cups, or use game-themed party items.
Provide plenty of napkins so players don’t damage cards and books.

Games and Activities

Formats for Role-Playing Games

Some online role-playing games, such as World of Warcraft and
EverQuest, require paid subscriptions and individual copies of
the game for each computer. You may invite teens who already own these games
to bring their laptops to the library. Teens who do not own laptops but have
subscriptions to games may log in with their individual subscription accounts,
provided the library buys a few copies of the game and installs it on a few
library computers. Some online role-playing games, such as World of Warcraft,
offer previews, so it may be possible for a few teens to play without a subscription.
However, downloading free trials of these games may take quite a while.

Both the text-based and the graphical online multi-user games tend to be fairly
detailed, and it is easy for players to lose track of time. When you are getting
close to taking a break or ending a session, you may want to make an announcement
so that players of these games have the opportunity to get to a position where
they can save in case they want to start playing again from home later.

Many games are suggested by title below. Descriptions of the games follow
in a separate section.

Pen-and-Pencil Games and Board Games and Miniatures

Paper-and-pencil games are also referred to as tabletop role-playing games.
Players of paper-and-pencil role-playing games often prepare settings, adventures,
quests, and/or characters in advance.

Prewritten adventures in pamphlets, books, or in starter kits are available
for some of the games. For example, Dungeons & Dragons Basic Game
includes a few miniatures, some pre-developed characters, and one or two pre-written
adventures or quests. Experienced players typically create characters before
the game begins. Players may also create characters by rolling dice to determine

Typically one player with a special title is in charge of the game. In Dungeons
& Dragons
, the person in charge of the game is called the “Dungeon
Master.” In other games, the person in charge is called a “Storyteller.”
This person typically designs scenarios, campaigns, adventures, and quests in

Some paper-and-pencil games require miniatures to represent the characters.
An example of a board game with miniatures is World of Warcraft Board
Other games such as Dungeons & Dragons allow
optional use of miniatures.

Collectible Card Games

Collectible card games are played using specially designed sets of cards.
They combine the appeal of collecting with strategic game play. The rules describe
the players’ objectives, the categories of cards, and the basic rules
by which the cards interact. Players select which cards will compose their deck
to strategically take advantage of favorable card interactions, combinations,
and statistics. Collectible card games have also been developed that are played
over the Internet. For more information on collectible card games, see Wikipedia
at href="http://en.wikipedia.org/wiki/Trading_card_game" class="external">http://en.wikipedia.org/wiki/Trading_card_game.

Many teens are familiar with Wizards of the Coast’s popular
Magic: The Gathering and other role-playing card games. Munchkin
is a parody of role-playing card games that appeals to teens who enjoy humor.
It is a good choice for a library program since it is very fast-paced and relatively
inexpensive and can be played in about one hour.

Live Action Role-Playing Games (LARPs)

LARPs evolved in the 1970’s
when players desired to make tabletop role-playing games more physical. In
LARPs, each
player’s actions directly represent the character’s actions. In
some LARPs,
players create their own character, and in others, a game master creates one
for them. LARPs
may use historical settings or settings from science fiction or fantasy literature
such as The Lord of the Rings and Harry Potter. Similar
to improvisational theater, LARP
players may wear costumes. Characters may act out battles and, in some cases,
wield simulated weapons. For more information, visit the following
web sites.

How Stuff Works
Member Resource Site
Unsolicited, but Useful, Advice for LARPers
href="http://www.skaro.com/larpdex.html" class="external">www.skaro.com/larpdex.html
Live Action Role-Playing Game at Wikipedia
href="http://en.wikipedia.org/wiki/Live_action_role-playing_games" class="external">http://en.wikipedia.org/wiki/Live_action_role-playing_games
List of Live Action Role-Playing Games at Wikipedia
href="http://en.wikipedia.org/wiki/List_of_live_action_role-playing_groups" class="external">http://en.wikipedia.org/wiki/List_of_live_action_role-playing_groups.
Online Multi-User Dungeon (MUD)
Role-Playing Games

With the advent of the Internet, single-player games were taken to the next
level, and MUDs were born.
They combine elements of role-playing games, combat video games, and chat rooms.
Many MUDs are international
and allow players to chat with people in various time zones throughout the world.
Some are hosted in the U.S. Others originate in Europe and are in various languages.
They became one of the earliest online venues to meet people, chat, and hang
out. Although some MUDs
have evolved from text-based to graphic environments, many players still prefer
text-based environments just as many readers prefer books to television.

MUDs are often set in
fantasy worlds populated by elves, goblins, dwarves, and other mythical creatures
and races. Similar to their single-player predecessors, the general goal of
MUDs is to role-play a
medieval, mythical, or futuristic character and acquire equipment and money
that enables players to slay monsters and solve quests. In these text-based
virtual games, players use their imaginations and visualize characters, settings,
and events, similar to the experience of reading a book. Players read descriptions
of rooms, objects, events, characters, and creatures and interact with each
other and their surroundings by typing commands. Players may select characters
from various classes, including warriors, priests, mages, thieves, and druids
with specific skills or powers. In some MUDs,
players just fight monsters that are part of the game. In other MUDs,
players fight each other. Games in which players fight each other are typically
referred to as PK MUDs
or player-killer MUDs.
Free online MUDs such
as Darker Realms are a good choice for teens to play in library
programs since no software needs to be downloaded or purchased.

MUDs do not require
downloading, but they do require access to the Internet and some form of telnet.
It is possible, but not required, to download special telnet programs or MUD
clients. If you have Mac computers, you simply open Terminal
and telnet to the appropriate address. Windows also has a terminal
emulator that can be used to telnet and connect to a game, but it is somewhat
less cooperative. It is possible to telnet using an Internet browser by putting
the telnet address in the address bar. Many MUDs
also offer Java applets on their websites so that players can easily
connect to the games without having a good telnet application and without needing
to know anything about connecting to games. If your library still has any dumb
terminals, you can also use those to connect to MUDs
and similar games.

ESRB ratings
are not provided for MUDs.
People of all ages play MUDs.
Some are more suitable for teens than others. A few MUDs
have websites that are blocked by Internet filters due to content that is considered
inappropriate for minors.

If you are unfamiliar with MUDs
in general or with a specific MUD,
it is recommended that you log in as a guest and review the game to decide if
it is appropriate for your event. Also, review general rules for Internet safety
with the teens who play MUDs
so that they do not give out too much personal information.

Massively Multiplayer Online Role-Playing Games (MMORPG)

are online role-playing video games that allow far more players and are more
graphic-intensive than MUDs.
are extremely popular, and there are millions of players worldwide. Almost
all are subscription-based and require purchase and installation CD-Roms. Players
log onto servers in order to play. Two very popular MMORPGs
are World of Warcraft and EverQuest.

To learn more about role-playing games, see White Wolf Online: What
is a Role-Playing Game?
at href="http://www.white-wolf.com/gettingstarted/index.php?line=rpg" class="external">www.white-wolf.com/gettingstarted/index.php?line=rpg.

name="suggestions" id="suggestions">Suggestions for Games to Play

Pen-and-Pencil Games, Board Games with Miniatures, and Tabletop Games
d20 System
Publisher: Wizards of the Coast (2000-present)
The d20 System is a set of game mechanics that is the basis
of various Dungeons & Dragons games. It is named
after the 20-sided dice that are used in the game. d20 is designed
to be a flexible system and to support a wide range of genres and time periods
for play. Sourcebooks exist for d20 Future, d20 Modern,
and other genres such as horror or post-apocalyptic sci-fi. For more information,
see the Official d20 System web site at href="http://www.wizards.com/default.asp?x=d20/welcome" class="external">www.wizards.com/default.asp?x=d20/welcome
and Wikipedia at http://en.wikipedia.org/wiki/D20_system.
Dungeons & Dragons
Publisher: Wizards of the Coast (1997-present)
(ESRB Rating
for video game and PC versions: T)
This is a paper-and-pencil version that uses three core rulebooks (the Player’s
, Monster Manual, and Dungeon Master’s
) and a series of character sheets to keep track of the characters.
The current version of the game is 3.5. There are various versions of the game
with different sets of rules. Be sure that all the rulebooks that you provide
are from the same version of the game. If teens attending have previously played
the game, you may ask for their preference on version. A simple D&D
rulebook is the Core Elements: Toolbox Edition at www.zombienirvana.com/core/CEToolbox.PDF
which can be provided to teens at library programs. If you would like to
learn more about the history of Dungeons & Dragons, links
to articles with additional information are included
at the end of this
Dungeons & Dragons Basic Game
Publisher: Wizards of the Coast
Rating for video game & PC versions: E & T)
This set comes with some miniatures and with booklets of rules and character
sheets for each character. This may be a quicker game for teens to play than
some of the others. The latest version was released in 2006. Wizards
of the Coast
at www.wizards.com
features information about Dungeons & Dragons, including downloadable
character sheets at href="http://www.wizards.com/default.asp?x=dnd/dnd/charactersheets" class="external">www.wizards.com/default.asp?x=dnd/dnd/charactersheets.
The Tools Archive at www.wizards.com/default.asp?x=dnd/tools
has a special dice roller, enabling teens to play the game without owning specialty
Generic Universal RolePlaying System (GURPS)
Publisher: Steve Jackson Games
Gurps is a “universal” roleplaying system that
is designed to adapt to any imaginary gaming environment using a set of core
rules. Similar to the Hero System described below, players
are assigned a specified number of “character points” at the beginning
of the game with which they may build characters with various attributes (strength,
dexterity, intelligence, health), skills, and advantages. Additional points
may be earned during play. This is a popular, flexible approach to developing
characters for role-playing games. For more information, see Gurps Fourth
at href="http://www.sjgames.com/gurps/Lite/" class="external">www.sjgames.com/gurps/Lite/
and Wikipedia at http://en.wikipedia.org/wiki/Gurps.
Hero System
Publisher: Hero Games
The Hero System is a point-based role-playing game that is
the foundation for many other role-playing games. Players use common six-sided
dice and a pool of points to flexibly create worlds and characters with various
abilities. For more information, see Hero Games Online Store at
href="https://www.herogames.com/viewItem.htm?itemID=223351" class="external">https://www.herogames.com/viewItem.htm?itemID=223351
and Wikipedia at href="http://en.wikipedia.org/wiki/Hero_system" class="external">http://en.wikipedia.org/wiki/Hero_system.
Lone Wolf
Publisher: Mongoose
Rating for Video game versions: T)
Information about the tabletop version of this popular game may be found
on the Mongoose web site at href="http://www.mongoosepublishing.com/home/series.php?qsSeries=24" class="external">www.mongoosepublishing.com/home/series.php?qsSeries=24.
The tabletop and electronic versions of Lone Wolf RPGs are
based on a series of game books that are similar to Choose Your Own Adventure
books, with the addition of a random number table to determine the outcome
of battles and a backpack to store collected items. The game books are single-player,
and the newer tabletop version is multi-player.
Rating for Video game versions: M)
Publisher: FASA Corporation
Shadowrun is a futuristic cyberpunk-urban fantasy RPG. It
is set 63 years after a great cataclysm has brought magic back to a world
that had embraced technology and the merging of man and machine into “cyberware.”
Characters include humans, elves, trolls, dwarves, orcs, gnomes, giants, etc.
After the cataclysm, the “enemies” are global corporations, dubbed
“Megacorporations”, “Megacorps”, or simply “megas”
or “corps” who have more political, economic, and military power
than the nations. For more information, see Wikipedia at
World of Warcraft Board Game
Publisher: Blizzard Entertainment
Rating for PC versions: T)
This is a board game version of the World of Warcraft role-playing
game. This game is fairly expensive, possibly due to the number of miniatures
included, so it may be best to see if someone can donate or loan it to the
Card Games
Publisher: Steve Jackson Games
Rating for any format)
Munchkin is a popular card game with a humorous take on role-playing
games. It is based on the concept of munchkins, immature role-players, playing
“to win”, and a game typically lasts about an hour. Munchkins
is a spin-off from The Munchkin’s Guide to Powergaming by
James Desborough and Steve Mortimer, a gaming humour book. For more information,
see Munchkin Playtest Review on Role Playing Game Net: The
Inside Scoop on Gaming
at href="http://www.rpg.net/news+reviews/reviews/rev_7373.html" class="external">www.rpg.net/news+reviews/reviews/rev_7373.html.
Magic: The Gathering
Ratings for PC versions: E, T)
Publisher: Wizards of the Coast
Magic: The Gathering is a collectible card game that can be
played by two or more players, each using a deck of printed cards. Players
role-play powerful wizards and use magical spells, items, and fantastic creatures
depicted on the Magic cards to defeat their opponents. Magic:
The Gathering
may also be played online. For more information, see
Wizards of the Coast: Magic The Gathering.com at href="http://www.wizards.com/magic/" class="external">www.wizards.com/magic/.
See also Online Guide to Playing Magic the Gathering: Rules, Cards, Tips
& More
by Jerome Ballesteros at href="http://hobbies.expertvillage.com/interviews/magic-the-gathering-video.htm" class="external">http://hobbies.expertvillage.com/interviews/magic-the-gathering-video.htm
which includes videos of how to play the game.
Free Online Multi-User Dungeon (MUD)
Darker Realms
Media: Web Interface
Darker Realms, created in June 1990, is one of the oldest MUDs
in America. It is a free online role-playing game with a medieval theme and
does not require players to download or purchase anything. All that is required
is telnet, and if a user does not have that or does not like the version of
telnet on his or her computer, there is also a Java applet on
the web site that allows the user to connect to the game. Darker Realms
was initially hosted on a mainframe computer at Texas A&M University; students
played at computer labs in the middle of the night. For more information,
visit Darker Realms at href="http://darkerrealms.org/dark/" class="external">http://darkerrealms.org/dark/.

For a searchable list of MUDs,
see The MudConnector at href="http://www.mudconnect.com/" class="external">www.mudconnect.com.

Free Massively Multiplayer Online Role-Playing Games (MMORPGs)
Gaia Online
Media: Download
Platforms: PC
Founded in 2003, Gaia Online is an online community open to
teens age 13 and up. It includes games, message boards, and a virtual economy.
Members can hang out, chat, create avatars, and use "Gaia Gold" to
outfit their avatars with clothes and accessories. Gaia Gold is earned by engaging
in many activities, including Gaia's selection of games. All areas
of the site are free, unless members purchase site merchandise or special collectible
items. Gaia Online is the largest forum on the Internet with
over a million posts daily. For more information, visit Gaia Online at
Monster and Me
Media: Download
Platforms: Windows 98/ME/NT/2000/XP/Vista
Players must create an account for Monster and Me and then
may play for free. Players can fight alone or team up with friends to battle
the monsters that roam in this mystical Eastern land. They can catch pets,
raise them, and evolve them to create the ultimate fighting machine. Away
from the battlefield, players can get married and choose a honeymoon, build
a dream house fit for a hero, and more. For more information, visit Monster
and Me
at href="http://www.monsterandme.com/" class="external">www.monsterandme.com.
Media: Web Interface
Platforms: Java, Microsoft Windows, Linux, Mac OS X
RuneScape players may create an account and play in free worlds
without obligation to buy anything. Some parts of the game require subscription.
It is one of the most popular online games in the world. The setting is the
fantasy realm of Gielinor, which is divided into several kingdoms and regions
with different types of monsters, materials, and quests. Players create onscreen
avatars that travel by foot, teleportation spells and devices, and mechanical
transportation. Players may embark on quests and interact with other players
through trading, chatting, or playing combative or cooperative mini-games.
For more information, visit RuneScape at href="http://www.runescape.com/" class="external">www.runescape.com.
Star Wars Combine
Media: Download
Platforms: Windows, MacIntosh, Linux/Unix
The Star Wars Combine is a free MMORPG
developed by and for Star Wars fans. Players must set up accounts.
They create avatars with various careers and skill levels and then explore
vast galaxies and interact with other players. For more information, visit
the Star Wars Combine web site at www.swcombine.com.
Teen Second Life
Media: Download
Platforms: Windows 2000 SP4, Windows XP SP 2, Windows Vista, Mac OS
X (10.3.9 or higher), Linux, I686.
Second Life is an Internet-based virtual world in which Residents
develop avatars and then meet other Residents, socialize, participate in individual
and group activities, explore, and create and trade items including virtual
property and services. Teen Second Life was developed in 2005
for teens ages 13-17. Teens may register for free. However, a cell phone
with Short Message Service (SMS), a PayPal account, or a credit card are required
to register. Teens are transferred to the main Second Life grid
when they turn 18. For more information and to play, visit Teen Second
at http://teen.secondlife.com.
Also see Wikipedia articles at http://en.wikipedia.org/wiki/Teen_Second_Life
and http://en.wikipedia.org/wiki/Second_Life.
Online Subscription Massively Multiplayer Online Role-Playing Games (MMORPGs)
EverQuest: Trilogy
Ratings for Video, PC, and online versions: T)
Publisher: Sony Online Entertainment
EverQuest: Trilogy is an online subscription-based game. For
more information, visit EverQuest at href="http://everquest.station.sony.com/" class="external">http://everquest.station.sony.com.
World of Warcraft
Ratings for PC versions: T)
Publisher: Blizzard Entertainment
This immensely popular game requires purchase of a CD-Rom and an online
subscription. A free trial is available. Expansion packs are also available.
Visit World of Warcraft at href="http://www.worldofwarcraft.com/" class="external">www.worldofwarcraft.com
for a beginner’s guide and more.
Libraries may purchase and install copies of World of Warcraft on
library computers. Teens with subscriptions may compete by logging into their
World of Warcraft now has a voice chat feature built into the
game so that players may speak with each other. If teens want to use this feature,
ask them to bring computer headphones with them.

Web Sites

Core Elements: Toolbox Edition
href="http://www.zombienirvana.com/core/CEToolbox.PDF" class="external">www.zombienirvana.com/core/CEToolbox.PDF
This simple 17-page D&D rulebook can be provided to teens
attending library RPG programs.
Wizards of the Coast
Wizards of the Coast has information about Dungeons &
, Star Wars role-playing game, D&D Miniatures,
Dreamblade Miniatures
, Magic: The Gathering, Duel
Masters Trading Card Game
, Neopets Trading Card Game, Axis
& Allies Miniatures
, Star Wars Miniatures, and more.
It includes information about the games, manuals describing rules and other
details, message boards to discuss the games, novels set in the game worlds,
Wizards of the Coast: Dungeons & Dragons Character Sheets
href="http://www.wizards.com/default.asp?x=dnd/dnd/charactersheets" class="external">www.wizards.com/default.asp?x=dnd/dnd/charactersheets
This Wizards of the Coast page features downloadable character
sheets that may be used in Dungeons & Dragons role-playing
Wizards of the Coast: D & D Tools Archive
href="http://www.wizards.com/default.asp?x=dnd/tools" class="external">www.wizards.com/default.asp?x=dnd/tools
The Wizards of the Coast “Tools Archive” features
an online dice roller that makes it possible to play without special dice.
There is also a “Character Name Generator” that is useful if players
need help naming their characters.

Professional Resources


“Dungeons and Dragons: Adventures in the Library” by Nicole Price.
VOYA (Voice of Youth Advocates). February 2005. (Vol. 27, Issue
No. 6, pgs 450-453)

In this article, Ms. Price describes role-playing programs she hosts at the
Foothill Library in Glendale, Arizona. The article is available online at href="http://pdfs.voya.com/VO/YA2/VOYA200502DungeonsDragons.pdf" class="external">http://pdfs.voya.com/VO/YA2/VOYA200502DungeonsDragons.pdf.


Mazzanoble, Shelly. Confessions of a Part-Time Sorceress: A Girl’s
Guide to the Dungeons & Dragons Game.
Wizards of the Coast, 2007.
This book explains the game to girls and attacks the stereotype that everyone
who plays D&D is a geeky guy. This could be useful to female
librarians who want to get a better feel for the game before hosting an RPG
game night, and it might also be good to display for some of the teen girls
who are not initially playing the tabletop games.
Slavicsek, Bill and Richard Baker. Dungeons & Dragons for Dummies.
For Dummies, 2005.
The For Dummies books are popular books that give introductory
material on various topics. This book explains D&D to the
layperson and could be useful reading for librarians who want to host D&D
but have never played the game.

Web Sites

Christian Gamers Guild
href="http://www.christian-gamers-guild.org/" class="external">www.christian-gamers-guild.org/
This web site includes an educational section under Chaplain’s Corner
at href="http://www.christian-gamers-guild.org/chaplain/index.html" class="external">www.christian-gamers-guild.org/chaplain/index.html
with articles and links to web sites about role-playing games and Christianity.
The articles discuss various aspects of “Faith and Gaming”, including
the dangers of mislabeling role-playing games as evil. They also provide suggestions
for how role-playing games may be used to promote Christianity. Some of the
articles also address complaints about violence in games, including video games.
Demion’s Game Book Web Page: Lone Wolf
href="http://www.gamebooks.org/show_series.php?name=Lone+Wolf" class="external">www.gamebooks.org/show_series.php?name=Lone+Wolf
This web site provides a complete listing of the books in Joe Dever’s
Lone Wolf series, one of the most popular game book series ever
published. Background information is provided for people unfamiliar with the
series. There is also information about the illustrator, publisher, and publication
date for each book. There are also links to the books that have been converted
to an online format.
Entertainment Software Rating Board (ESRB)

href="http://www.ESRB.org/index-js.jsp" class="external">www.ESRB.org/index-js.jsp

rates interactive entertainment software. ESRB
does not rate online role-playing game. However, many role-playing
games are available in multiple formats and some formats may be rated.
How Stuff Works.com: “How LARP
Works” by Tracy V. Wilson

href="http://entertainment.howstuffworks.com/larp.htm" class="external">http://entertainment.howstuffworks.com/larp.htm

This article includes information about LARPs,
photographs, examples, history, links, and more.
Magic: The Gathering on Fireshui
href="http://fireshui.com/mtg.php" class="external">http://fireshui.com/mtg.php
This website includes many articles with information about how to play the
game, how to build a good deck of cards, and information about new decks.
The Mud Connector
This site presents a huge list of MUDs,
searchable by categories such as anime, fantasy, science fiction, futuristic
MUDs, player-killing
MUDs, non-player-killing
MUDs, etc. Some MUDs
are listed as social MUDs. Similar
to chat rooms, the primary goal of social MUDs
is just to socialize. MUDs
that are adult-only are included, and you may wish to view those lists so that
you do not accidentally recommend a MUD
that is inappropriate for teens.
NERO LARP Member Resource
href="http://www.nerolarp.com/index.htm" class="external">www.nerolarp.com/index.htm
NERO is a large medieval fantasy LARP.
The website provides details about NERO events, local chapters,
rules, etc.
Project Aon
href="http://www.projectaon.org/en/Main/Books" class="external">www.projectaon.org/en/Main/Books
This site provides free downloads of Dever’s Lone Wolf series with
the permission of the author and illustrators. The series ceased publication
in 1998, and a dedicated fan base established Project Aon in 1999.
Religious Tolerance.org
href="http://www.religioustolerance.org/d_a_d.htm" class="external">www.religioustolerance.org/d_a_d.htm
This site describes role-playing games, explains some objections that have
been raised, and clears up some misinformation. The web site includes a link
to an article, “Dungeons and Dragons and Other Fantasy Role-Playing Games”by
B. A. Robinson, and provides addresses for groups for and against Dungeons
& Dragons
and other games that provide additional information.
Society for Creative Anachronism (SCA)
This web site provides information about how the SCA is organized,
SCA events and activities, links to the various SCA
kingdoms, and more. The SCA is one of the originators of LARPs.
Unsolicited, but Useful, Advice for LARPers


This website provides information about the logistics of hosting a LARP,
costumes, pitfalls to avoid, etc.
What is a Role-Playing Game? on White Wolf Online
href="http://www.white-wolf.com/gettingstarted/index.php?line=rpg" class="external">www.white-wolf.com/gettingstarted/index.php?line=rpg
This web page describes role-playing games as storytelling and compares
them with childhood games of make-believe.
Whatis.com: What is MUD?
href="http://whatis.techtarget.com/definition/0,,sid9_gci212609,00.html" class="external">http://whatis.techtarget.com/definition/0,,sid9_gci212609,00.html
This site provides a brief explanation of MUDs
and compares them with newer Internet phenomena.

Craft and Game Materials

Articles about Dungeons & Dragons

Archives: The History of TSR
href="http://www.wizards.com/dnd/DnDArchives_History.asp" class="external">www.wizards.com/dnd/DnDArchives_History.asp
Wizards of the Coast provides a timeline from 1966 to 1999
with information about Dungeons & Dragons, various versions
of the games, and the development and dissolution of companies that developed
and published Dungeons & Dragons
“Dave Arneson Interview” by Allen Rausch.
Rausch talks with Dave Arneson, co-creator of Dungeons & Dragons,
about how he met Gary Gygax, how they developed Dungeons & Dragons,
his contributions to the game, what he is currently doing, and what else he
has done since the 1980’s.  Arneson discusses how he decided to
focus on individual characters rather than a whole army and the importance
of this idea in the development of role-playing games. He also mentions that,
at one time, he went to schools and talked about how role-playing could be
used educationally.
“Gary Gygax Interview: Part 1” by Allen Rausch.
href="http://pc.gamespy.com/articles/538/538817p1.html" class="external">http://pc.gamespy.com/articles/538/538817p1.html
Rausch talks with Gygax about gaming, the development of Dungeons
& Dragons
, authors that influenced him, how Dungeons &
became popular, and controversy in the early 1980’s. Among
other things, this interview addresses claims from the early 1980’s that
the game promotes witchcraft and/or suicide. Gygax discusses how the media
distorted the facts and did not retract incorrect information.
“Gary Gygax Interview: Part 2” by Allen Rausch.
Gygax discusses the current incarnation of Dungeons & Dragons,
the Dungeons & Dragons cartoon, an online game being developed,
and some of his other projects, including books he is writing.
“Magic & Memories: The Complete History of Dungeons & Dragons”
by Allen Rausch.
href="http://pc.gamespy.com/articles/538/538262p1.html" class="external">http://pc.gamespy.com/articles/538/538262p1.html
(Part I: Companions & Chainmail)
href="http://pc.gamespy.com/articles/539/539197p1.html" class="external">http://pc.gamespy.com/articles/539/539197p1.html
(Part II: Mazes & Monsters)

href="http://pc.gamespy.com/articles/539/539628p1.html" class="external">http://pc.gamespy.com/articles/539/539628p1.html
(Part III: Tyrants & Wizards)
href="http://pc.gamespy.com/articles/539/539972p1.html" class="external">http://pc.gamespy.com/articles/539/539972p1.html
(Part IV: Repairs & Resurrections)
(Part V: Atari & Eberron)

Allen Rausch’s excellent series of articles on the history of Dungeons
& Dragons
was prepared for Dungeons & Dragons 30th
anniversary in 2004.  Rausch provides very detailed information about
the origins of the game, conflicts and controversies, different publishers,
and changes in the game’s rules. 
“Magic & Memories: The Dungeons & Dragons Index” by
GameSpy staff.
Game Spy.com (Aug. 13, 2004)
href="http://pc.gamespy.com/articles/538/538848p1.html" class="external">http://pc.gamespy.com/articles/538/538848p1.html
As a celebration of Dungeons & Dragons’ 30th
anniversary, GameSpy presented a series of articles about the
game’s history. The Index helps navigate through the articles.
"What Happened to Dungeons and Dragons" by Darren Waters.
BBC News (April 26, 2004)
This article provides some history of the game and mentions controversies
that arose during the height of the game’s popularity.
Page last modified: August 12, 2011